PAINTING PROCESS - Short Tutorial 3 : How I built "The seagulls orchestra" quick scenery using traditional painted masked birds

Tutorial / 22 April 2021

If you are curious to know how I built the "The seagulls orchestra" artwork, you can see in this short tutorial the big steps of my workflow to create a strong staging playing with swarms of birds, an intelligible depth of field and color balance with restricted color scale. 

This image was done in 6 hours using Oculus Medium, Photoshop and the masked birds and brushes of the traditional painting pack “Flying Pigeon & Gull Cutout" that you can find on my Artstation store.

The pack contains 110 hand-painted masked birds, 4 Photoshop brushes and the layered PSD of this artwork! 



You can see in the pictures below the original paintings made by Johanna Capelle using Waterman black ink. One of its specificities is that when you blend it with water you can obtain subtle gold and navy blue nuances. 

So the paintings are done by hand and then scan in 600ppp to obtain a very high resolution, perfect to be integrated in any digital composition and give an interesting traditional touch to a swarm of birds! 
You can find all details and full content of the Flying Pigeon & Gull Cutout pack on my store.
If you are interested in that sort of assets I invite you to follow the PIXELREF feed on Instagram & Twitter. It's an online art resource we created  Johanna and I for royalty-free traditional and digital paintings assets, textures and brushes, reference photos and masked images. : https://www.instagram.com/pixelref/ & https://twitter.com/pixelref
  



PAINTING PROCESS - Short Tutorial 2 : How to give depth of field and dynamism to your crowd composition

Tutorial / 19 February 2021

With the layers breakdown of this artwork, you could learn the broad lines of construction I use to build that kind of crowd image. 

You’ll see that to give a good depth of field I organise the image by different grounds. To create them I play on the size of the subjects off course. Also I set the light correction of each ground and it’s interesting to insert particles or pure haze between them to emphasize the depth and to give energy and moves to the ongoing action.   

This image was done in 30 minutes using the masked photo pack “Medieval Combat Cutout” that you can find on my Artstation store. 

The pack contains 120+ HD masked foot medieval fighters photos to create your own epic battle very quickly ! 




If you are interested by that kind of assets I invite you to follow the PIXELREF feed on Instagram. It's a Photo, Painting, Texture and Brush packs ressource for artists made by my partner Johanna Capelle and me.





PAINTING PROCESS - Short Tutorial 1 : How to give volumes and Ghibli style textures to your architectural artworks

Tutorial / 26 November 2020

If you are curious to know how I built my artworks, you can see in this short tutorial the big steps of my workflow to give organic matter and volumes to the image “The wrong town”. You’ll see that I use basic 3D blockouts and then traditional painted textures that help to quickly give depth of field and Ghibli style to my sceneries.   

This image was done in 6 hours using Oculus Medium, Photoshop and the traditional painting pack “Grunge Wall Textures” that you can find on my Artstation store : https://tohad.artstation.com/store/2lkb/grunge-wall-textures-traditional-painting-pack-12-jpg-1-bonus-psd

The pack contains 12 HD hand-painted textures and the layered and commented PSD of this artwork! 



If you are interested by that sort of assets I invite you to follow the PIXELREF feed on Instagram. It's a Photo and Painting packs ressource for artists made by my partner Johanna Capelle and me : https://www.instagram.com/pixelref/